Compare any two graphics cards:
GeForce GTX 1060 vs Radeon HD 6950
IntroThe GeForce GTX 1060 has a GPU core clock speed of 1506 MHz, and the 6144 MB of GDDR5 memory is set to run at 2000 MHz through a 192-bit bus. It also is made up of 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.Compare all that to the Radeon HD 6950, which makes use of a 40 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this specific model. It features 1408 SPUs as well as 88 TAUs and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1060 should be 23% faster than the Radeon HD 6950 in general, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 1060 is much (more or less 71%) faster with regards to anisotropic filtering than the Radeon HD 6950. (explain)
Pixel RateThe GeForce GTX 1060 will be a lot (approximately 182%) faster with regards to AA than the Radeon HD 6950, and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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