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GeForce GTX 1060 vs GeForce GTX 590

Intro

The GeForce GTX 1060 makes use of a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory runs at a frequency of 2000 MHz on this card. It features 1280 SPUs along with 80 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 590, which comes with a core clock speed of 607 MHz and a GDDR5 memory speed of 855 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It is made up of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 590 6680 points
Difference: 5679 (85%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 590 365 Watts
Difference: 245 Watts (204%)

Memory Bandwidth

The GeForce GTX 590 should theoretically be much faster than the GeForce GTX 1060 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 131712 (67%)

Texel Rate

The GeForce GTX 1060 should be a lot (approximately 55%) more effective at AF than the GeForce GTX 590. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 42784 (55%)

Pixel Rate

The GeForce GTX 1060 is a lot (more or less 24%) better at FSAA than the GeForce GTX 590, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 14016 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 590
Manufacturer nVidia nVidia
Year July 2016 March 2011
Code Name GP106-400 GF110
Memory 6144 MB 1536 MB (x2)
Core Speed 1506 MHz 607 MHz (x2)
Memory Speed 8000 MHz 3420 MHz (x2)
Power (Max TDP) 120 watts 365 watts
Bandwidth 196608 MB/sec 328320 MB/sec
Texel Rate 120480 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 1280 512 (x2)
Texture Mapping Units 80 64 (x2)
Render Output Units 48 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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