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GeForce GTX 1060 vs Geforce GTX 670

Intro

The GeForce GTX 1060 uses a 16 nm design. nVidia has clocked the core frequency at 1506 MHz. The GDDR5 RAM works at a frequency of 2000 MHz on this model. It features 1280 SPUs along with 80 TAUs and 48 ROPs.

Compare that to the Geforce GTX 670, which features a clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Geforce GTX 670 7351 points
Difference: 5008 (68%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Geforce GTX 670 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1060 should perform a small bit faster than the Geforce GTX 670 in general. (explain)

GeForce GTX 1060 196608 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 4608 (2%)

Texel Rate

The GeForce GTX 1060 is a small bit (more or less 18%) more effective at anisotropic filtering than the Geforce GTX 670. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 18000 (18%)

Pixel Rate

The GeForce GTX 1060 will be quite a bit (more or less 147%) faster with regards to FSAA than the Geforce GTX 670, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 43008 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Geforce GTX 670
Manufacturer nVidia nVidia
Year July 2016 May 2012
Code Name GP106-400 GK104
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 915 MHz
Memory Speed 8000 MHz 6000 MHz
Power (Max TDP) 120 watts 170 watts
Bandwidth 196608 MB/sec 192000 MB/sec
Texel Rate 120480 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 1280 1344
Texture Mapping Units 80 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 1060 vs Geforce GTX 670”
John Elmore says:

Is it worth getting a GTX-1060 ,over my GTX-670 SLI.I game at 1920 x 1080. I think they would be close on most games ,I liked to go to one card. I am sure the 670 SLI would be faster on a lot of games.But the GTX 1060 has a good price and it is pretty fast.

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