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GeForce GTX 1060 vs GeForce GTX Titan Black

Intro

The GeForce GTX 1060 comes with a GPU core clock speed of 1506 MHz, and the 6144 MB of GDDR5 memory is set to run at 2000 MHz through a 192-bit bus. It also features 1280 SPUs, 80 Texture Address Units, and 48 ROPs.

Compare all of that to the GeForce GTX Titan Black, which uses a 28 nm design. nVidia has set the core speed at 889 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this model. It features 2880 SPUs along with 240 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX Titan Black 11666 points
Difference: 693 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX Titan Black 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The GeForce GTX Titan Black, in theory, should perform much faster than the GeForce GTX 1060 overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 139392 (71%)

Texel Rate

The GeForce GTX Titan Black should be quite a bit (more or less 77%) faster with regards to texture filtering than the GeForce GTX 1060. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 92880 (77%)

Pixel Rate

The GeForce GTX 1060 should be much (about 69%) better at AA than the GeForce GTX Titan Black, and capable of handling higher resolutions better. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 29616 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year July 2016 February 2014
Code Name GP106-400 GK110-430
Memory 6144 MB 6144 MB
Core Speed 1506 MHz 889 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 336000 MB/sec
Texel Rate 120480 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 1280 2880
Texture Mapping Units 80 240
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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