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GeForce GTX 1060 vs Radeon RX 480 4GB

Intro

The GeForce GTX 1060 makes use of a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 RAM works at a speed of 2000 MHz on this card. It features 1280 SPUs as well as 80 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the Radeon RX 480 4GB, which features a clock frequency of 1120 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 256-bit memory bus, and uses a 14 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
Radeon RX 480 4GB 267 Sol/s
Difference: 44 (16%)

Monero Mining Hash Rate

Radeon RX 480 4GB 800 h/s
GeForce GTX 1060 430 h/s
Difference: 370 (86%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon RX 480 4GB 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

As far as performance goes, the Radeon RX 480 4GB should in theory be a small bit superior to the GeForce GTX 1060 in general. (explain)

Radeon RX 480 4GB 229376 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 32768 (17%)

Texel Rate

The Radeon RX 480 4GB will be quite a bit (more or less 34%) better at AF than the GeForce GTX 1060. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 40800 (34%)

Pixel Rate

The GeForce GTX 1060 is a lot (about 102%) faster with regards to anti-aliasing than the Radeon RX 480 4GB, and will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon RX 480 4GB 35840 Mpixels/sec
Difference: 36448 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year July 2016 June 2016
Code Name GP106-400 Polaris 10
Memory 6144 MB 4096 MB
Core Speed 1506 MHz 1120 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 196608 MB/sec 229376 MB/sec
Texel Rate 120480 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1280 2304
Texture Mapping Units 80 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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