Compare any two graphics cards:
Geforce GTX 670 vs Radeon RX 480 4GB
IntroThe Geforce GTX 670 has a core clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon RX 480 4GB, which uses a 14 nm design. AMD has clocked the core speed at 1120 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this particular model. It features 2304 SPUs as well as 144 Texture Address Units and 32 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
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Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 480 4GB should theoretically be just a bit faster than the Geforce GTX 670 in general. (explain)
Texel RateThe Radeon RX 480 4GB is much (about 57%) faster with regards to AF than the Geforce GTX 670. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 480 4GB is superior to the Geforce GTX 670, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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