Compare any two graphics cards:
VS

Geforce GTX 670 vs Radeon RX 480 4GB

Intro

The Geforce GTX 670 has a core clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon RX 480 4GB, which uses a 14 nm design. AMD has clocked the core speed at 1120 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this particular model. It features 2304 SPUs as well as 144 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 12 (92%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 4GB 150 Watts
Geforce GTX 670 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

The Radeon RX 480 4GB should theoretically be just a bit faster than the Geforce GTX 670 in general. (explain)

Radeon RX 480 4GB 229376 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 37376 (19%)

Texel Rate

The Radeon RX 480 4GB is much (about 57%) faster with regards to AF than the Geforce GTX 670. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 58800 (57%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon RX 480 4GB is superior to the Geforce GTX 670, and very much so. (explain)

Radeon RX 480 4GB 35840 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 6560 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 670

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 670 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year May 2012 June 2016
Code Name GK104 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 915 MHz 1120 MHz
Memory Speed 6000 MHz 7000 MHz
Power (Max TDP) 170 watts 150 watts
Bandwidth 192000 MB/sec 229376 MB/sec
Texel Rate 102480 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1344 2304
Texture Mapping Units 112 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Geforce GTX 670

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield