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GeForce GTX 970 vs Radeon RX 480 4GB

Intro

The GeForce GTX 970 uses a 28 nm design. nVidia has clocked the core speed at 1050 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this card. It features 1664 SPUs along with 104 Texture Address Units and 64 ROPs.

Compare all of that to the Radeon RX 480 4GB, which has GPU core speed of 1120 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 256-bit bus. It also is made up of 2304 SPUs, 144 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Radeon RX 480 4GB 267 Sol/s
GeForce GTX 970 262 Sol/s
Difference: 5 (2%)

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 6 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon RX 480 4GB 150 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 480 4GB should perform a bit faster than the GeForce GTX 970 in general. (explain)

Radeon RX 480 4GB 229376 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 5376 (2%)

Texel Rate

The Radeon RX 480 4GB is quite a bit (approximately 48%) more effective at texture filtering than the GeForce GTX 970. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 52080 (48%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 970 is superior to the Radeon RX 480 4GB, and very much so. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon RX 480 4GB 35840 Mpixels/sec
Difference: 31360 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon RX 480 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year September 2014 June 2016
Code Name GM204-200 Polaris 10
Memory 4096 MB 4096 MB
Core Speed 1050 MHz 1120 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 145 watts 150 watts
Bandwidth 224000 MB/sec 229376 MB/sec
Texel Rate 109200 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1664 2304
Texture Mapping Units 104 144
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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