Compare any two graphics cards:
GeForce GTX 970 vs Radeon RX 480 4GB
IntroThe GeForce GTX 970 uses a 28 nm design. nVidia has clocked the core speed at 1050 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this card. It features 1664 SPUs along with 104 Texture Address Units and 64 ROPs.Compare all of that to the Radeon RX 480 4GB, which has GPU core speed of 1120 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 256-bit bus. It also is made up of 2304 SPUs, 144 TAUs, and 32 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 480 4GB should perform a bit faster than the GeForce GTX 970 in general. (explain)
Texel RateThe Radeon RX 480 4GB is quite a bit (approximately 48%) more effective at texture filtering than the GeForce GTX 970. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 970 is superior to the Radeon RX 480 4GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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