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GeForce GTX 1080 vs Radeon RX 480 4GB

Intro

The GeForce GTX 1080 uses a 16 nm design. nVidia has clocked the core speed at 1607 MHz. The GDDR5X memory works at a speed of 1251 MHz on this card. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the Radeon RX 480 4GB, which comes with core clock speeds of 1120 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2304 SPUs along with 144 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
Radeon RX 480 4GB 267 Sol/s
Difference: 286 (107%)

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
GeForce GTX 1080 20 Mh/s
Difference: 5 (25%)

Monero Mining Hash Rate

Radeon RX 480 4GB 800 h/s
GeForce GTX 1080 475 h/s
Difference: 325 (68%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 4GB 150 Watts
GeForce GTX 1080 180 Watts
Difference: 30 Watts (20%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1080 should theoretically be much better than the Radeon RX 480 4GB in general. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon RX 480 4GB 229376 MB/sec
Difference: 98304 (43%)

Texel Rate

The GeForce GTX 1080 should be much (approximately 59%) better at anisotropic filtering than the Radeon RX 480 4GB. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon RX 480 4GB 161280 Mtexels/sec
Difference: 95840 (59%)

Pixel Rate

The GeForce GTX 1080 is quite a bit (about 187%) more effective at AA than the Radeon RX 480 4GB, and also able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon RX 480 4GB 35840 Mpixels/sec
Difference: 67008 (187%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon RX 480 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year May 2016 June 2016
Code Name GP104-400 Polaris 10
Memory 8192 MB 4096 MB
Core Speed 1607 MHz 1120 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 150 watts
Bandwidth 327680 MB/sec 229376 MB/sec
Texel Rate 257120 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 2560 2304
Texture Mapping Units 160 144
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 7200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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