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GeForce 9600 GSO 768MB vs Radeon HD 4670 512MB

Intro

The GeForce 9600 GSO 768MB uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM works at a frequency of 800 MHz on this specific model. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.

Compare those specifications to the Radeon HD 4670 512MB, which makes use of a 55 nm design. AMD has set the core speed at 750 MHz. The GDDR4/GDDR3/DDR3/DDR2 memory works at a frequency of 1000 MHz on this particular model. It features 320(64x5) SPUs along with 32 TAUs and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4670 512MB 70 Watts
GeForce 9600 GSO 768MB 84 Watts
Difference: 14 Watts (20%)

Memory Bandwidth

Theoretically speaking, the GeForce 9600 GSO 768MB should be a small bit faster than the Radeon HD 4670 512MB overall. (explain)

GeForce 9600 GSO 768MB 38400 MB/sec
Radeon HD 4670 512MB 32000 MB/sec
Difference: 6400 (20%)

Texel Rate

The GeForce 9600 GSO 768MB should be just a bit (approximately 10%) faster with regards to AF than the Radeon HD 4670 512MB. (explain)

GeForce 9600 GSO 768MB 26400 Mtexels/sec
Radeon HD 4670 512MB 24000 Mtexels/sec
Difference: 2400 (10%)

Pixel Rate

The GeForce 9600 GSO 768MB will be just a bit (more or less 10%) better at anti-aliasing than the Radeon HD 4670 512MB, and should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce 9600 GSO 768MB 6600 Mpixels/sec
Radeon HD 4670 512MB 6000 Mpixels/sec
Difference: 600 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9600 GSO 768MB

Amazon.com

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Radeon HD 4670 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO 768MB Radeon HD 4670 512MB
Manufacturer nVidia AMD
Year May 2008 Sep 10, 2008
Code Name G92 RV730 XT
Memory 768 MB 512 MB
Core Speed 550 MHz 750 MHz
Memory Speed 1600 MHz 2000 MHz
Power (Max TDP) 84 watts 70 watts
Bandwidth 38400 MB/sec 32000 MB/sec
Texel Rate 26400 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 96 320(64x5)
Texture Mapping Units 48 32
Render Output Units 12 8
Bus Type GDDR3 GDDR4/GDDR3/DDR3/DDR2
Bus Width 192-bit 128-bit
Fab Process 65 nm 55 nm
Transistors 754 million 514 million
Bus PCIe x16 2.0 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 768MB

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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