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GeForce 9500 GT 512MB GDDR3 vs Radeon HD 4670 512MB

Intro

The GeForce 9500 GT 512MB GDDR3 has core clock speeds of 550 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 RAM. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.

Compare all that to the Radeon HD 4670 512MB, which has core clock speeds of 750 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR4/GDDR3/DDR3/DDR2 memory. It features 320(64x5) SPUs as well as 32 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
Radeon HD 4670 512MB 70 Watts
Difference: 20 Watts (40%)

Memory Bandwidth

In theory, the Radeon HD 4670 512MB is 25% faster than the GeForce 9500 GT 512MB GDDR3 in general, because of its greater data rate. (explain)

Radeon HD 4670 512MB 32000 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 6400 (25%)

Texel Rate

The Radeon HD 4670 512MB will be a lot (more or less 173%) better at texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)

Radeon HD 4670 512MB 24000 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 15200 (173%)

Pixel Rate

The Radeon HD 4670 512MB is quite a bit (about 36%) better at full screen anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and will be able to handle higher screen resolutions more effectively. (explain)

Radeon HD 4670 512MB 6000 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 1600 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT 512MB GDDR3

Amazon.com

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Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT 512MB GDDR3 Radeon HD 4670 512MB
Manufacturer nVidia AMD
Year July 2008 Sep 10, 2008
Code Name G96b RV730 XT
Memory 512 MB 512 MB
Core Speed 550 MHz 750 MHz
Memory Speed 1600 MHz 2000 MHz
Power (Max TDP) 50 watts 70 watts
Bandwidth 25600 MB/sec 32000 MB/sec
Texel Rate 8800 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 32 320(64x5)
Texture Mapping Units 16 32
Render Output Units 8 8
Bus Type GDDR3 GDDR4/GDDR3/DDR3/DDR2
Bus Width 128-bit 128-bit
Fab Process 55 nm 55 nm
Transistors 314 million 514 million
Bus PCIe x16 2.0, PCI PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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