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GeForce 9500 GT 512MB GDDR3 vs Radeon HD 4670 512MB

Intro

The GeForce 9500 GT 512MB GDDR3 makes use of a 55 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM is set to run at a frequency of 800 MHz on this specific card. It features 32 SPUs as well as 16 TAUs and 8 ROPs.

Compare all of that to the Radeon HD 4670 512MB, which comes with a clock frequency of 750 MHz and a GDDR4/GDDR3/DDR3/DDR2 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 32 TAUs, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
Radeon HD 4670 512MB 70 Watts
Difference: 20 Watts (40%)

Memory Bandwidth

Performance-wise, the Radeon HD 4670 512MB should theoretically be quite a bit better than the GeForce 9500 GT 512MB GDDR3 in general. (explain)

Radeon HD 4670 512MB 32000 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 6400 (25%)

Texel Rate

The Radeon HD 4670 512MB will be much (approximately 173%) faster with regards to texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)

Radeon HD 4670 512MB 24000 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 15200 (173%)

Pixel Rate

The Radeon HD 4670 512MB is much (more or less 36%) better at FSAA than the GeForce 9500 GT 512MB GDDR3, and also capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 4670 512MB 6000 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 1600 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT 512MB GDDR3

Amazon.com

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Radeon HD 4670 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT 512MB GDDR3 Radeon HD 4670 512MB
Manufacturer nVidia AMD
Year July 2008 Sep 10, 2008
Code Name G96b RV730 XT
Memory 512 MB 512 MB
Core Speed 550 MHz 750 MHz
Memory Speed 1600 MHz 2000 MHz
Power (Max TDP) 50 watts 70 watts
Bandwidth 25600 MB/sec 32000 MB/sec
Texel Rate 8800 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 32 320(64x5)
Texture Mapping Units 16 32
Render Output Units 8 8
Bus Type GDDR3 GDDR4/GDDR3/DDR3/DDR2
Bus Width 128-bit 128-bit
Fab Process 55 nm 55 nm
Transistors 314 million 514 million
Bus PCIe x16 2.0, PCI PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon HD 4670 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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