Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon HD 4670 512MB
IntroThe GeForce 9600 GSO 1.5GB comes with a clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also makes use of a 192-bit memory bus, and makes use of a 65 nm design. It is comprised of 96 SPUs, 48 TAUs, and 12 ROPs.Compare all that to the Radeon HD 4670 512MB, which comes with clock speeds of 750 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR4/GDDR3/DDR3/DDR2 memory. It features 320(64x5) SPUs as well as 32 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9600 GSO 1.5GB, in theory, should be just a bit faster than the Radeon HD 4670 512MB overall. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB will be a bit (approximately 10%) faster with regards to texture filtering than the Radeon HD 4670 512MB. (explain)
Pixel RateThe GeForce 9600 GSO 1.5GB should be just a bit (approximately 10%) more effective at anti-aliasing than the Radeon HD 4670 512MB, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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