Compare any two graphics cards:
VS

Geforce GTX 770 vs Radeon RX 480

Intro

The Geforce GTX 770 has a clock frequency of 1046 MHz and a GDDR5 memory speed of 1753 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon RX 480, which comes with GPU clock speed of 1120 MHz, and 8192 MB of GDDR5 memory set to run at 2000 MHz through a 256-bit bus. It also features 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
Geforce GTX 770 7854 points
Difference: 5495 (70%)

Ethereum Mining Hash Rate

Radeon RX 480 27 Mh/s
Geforce GTX 770 14 Mh/s
Difference: 13 (93%)

Zcash Mining Hash Rate

Radeon RX 480 280 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 210 (300%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
Geforce GTX 770 230 Watts
Difference: 80 Watts (53%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 480 will be 17% quicker than the Geforce GTX 770 in general, due to its greater bandwidth. (explain)

Radeon RX 480 262144 MB/sec
Geforce GTX 770 224384 MB/sec
Difference: 37760 (17%)

Texel Rate

The Radeon RX 480 should be a bit (about 20%) better at anisotropic filtering than the Geforce GTX 770. (explain)

Radeon RX 480 161280 Mtexels/sec
Geforce GTX 770 133888 Mtexels/sec
Difference: 27392 (20%)

Pixel Rate

The Radeon RX 480 should be a little bit (more or less 7%) better at full screen anti-aliasing than the Geforce GTX 770, and also should be capable of handling higher resolutions without losing too much performance. (explain)

Radeon RX 480 35840 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 2368 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 770

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 770 Radeon RX 480
Manufacturer nVidia AMD
Year May 2013 June 2016
Code Name GK104 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 1046 MHz 1120 MHz
Memory Speed 7012 MHz 8000 MHz
Power (Max TDP) 230 watts 150 watts
Bandwidth 224384 MB/sec 262144 MB/sec
Texel Rate 133888 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1536 2304
Texture Mapping Units 128 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 770

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield