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GeForce GTX 970 vs Radeon RX 480

Intro

The GeForce GTX 970 features a clock speed of 1050 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is made up of 1664 SPUs, 104 Texture Address Units, and 64 ROPs.

Compare all that to the Radeon RX 480, which comes with a clock speed of 1120 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 256-bit bus, and uses a 14 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX 970 10867 points
Difference: 2482 (23%)

Zcash Mining Hash Rate

Radeon RX 480 280 Sol/s
GeForce GTX 970 262 Sol/s
Difference: 18 (7%)

Ethereum Mining Hash Rate

Radeon RX 480 27 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 8 (42%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon RX 480 150 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 480 should be a little bit faster than the GeForce GTX 970 in general. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 38144 (17%)

Texel Rate

The Radeon RX 480 should be a lot (approximately 48%) better at texture filtering than the GeForce GTX 970. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 52080 (48%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 970 is the winner, and very much so. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 31360 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon RX 480
Manufacturer nVidia AMD
Year September 2014 June 2016
Code Name GM204-200 Polaris 10
Memory 4096 MB 8192 MB
Core Speed 1050 MHz 1120 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 145 watts 150 watts
Bandwidth 224000 MB/sec 262144 MB/sec
Texel Rate 109200 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1664 2304
Texture Mapping Units 104 144
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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