Compare any two graphics cards:
GeForce GTX 970 vs Radeon RX 480
IntroThe GeForce GTX 970 makes use of a 28 nm design. nVidia has clocked the core speed at 1050 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this specific card. It features 1664 SPUs as well as 104 TAUs and 64 ROPs.
Compare all of that to the Radeon RX 480, which uses a 14 nm design. AMD has clocked the core speed at 1120 MHz. The GDDR5 RAM runs at a frequency of 2000 MHz on this specific card. It features 2304 SPUs as well as 144 TAUs and 32 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon RX 480 will be 17% quicker than the GeForce GTX 970 in general, due to its higher data rate. (explain)
Texel RateThe Radeon RX 480 is quite a bit (approximately 48%) better at AF than the GeForce GTX 970. (explain)
Pixel RateThe GeForce GTX 970 should be much (about 88%) better at AA than the Radeon RX 480, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.