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GeForce GTX 980 vs Radeon RX 480

Intro

The GeForce GTX 980 comes with clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.

Compare all of that to the Radeon RX 480, which makes use of a 14 nm design. AMD has set the core frequency at 1120 MHz. The GDDR5 RAM works at a frequency of 2000 MHz on this particular model. It features 2304 SPUs along with 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon RX 480 13349 points
Difference: 203 (2%)

Ethereum Mining Hash Rate

Radeon RX 480 27 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 7 (35%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon RX 480 280 Sol/s
Difference: 128 (46%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
GeForce GTX 980 165 Watts
Difference: 15 Watts (10%)

Memory Bandwidth

As far as performance goes, the Radeon RX 480 should in theory be a little bit better than the GeForce GTX 980 in general. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 38144 (17%)

Texel Rate

The Radeon RX 480 will be a little bit (more or less 12%) more effective at anisotropic filtering than the GeForce GTX 980. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 17152 (12%)

Pixel Rate

The GeForce GTX 980 should be quite a bit (about 101%) faster with regards to AA than the Radeon RX 480, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 36224 (101%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon RX 480
Manufacturer nVidia AMD
Year September 2014 June 2016
Code Name GM204-400 Polaris 10
Memory 4096 MB 8192 MB
Core Speed 1126 MHz 1120 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 165 watts 150 watts
Bandwidth 224000 MB/sec 262144 MB/sec
Texel Rate 144128 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 2048 2304
Texture Mapping Units 128 144
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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