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GeForce GTX 1070 vs GeForce GTX 295

Intro

The GeForce GTX 1070 features clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 1920 SPUs along with 120 TAUs and 64 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 295, which has a clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit bus, and makes use of a 55 nm design. It is comprised of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
GeForce GTX 295 289 Watts
Difference: 139 Watts (93%)

Memory Bandwidth

Theoretically, the GeForce GTX 1070 should be a little bit faster than the GeForce GTX 295 overall. (explain)

GeForce GTX 1070 262144 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 38368 (17%)

Texel Rate

The GeForce GTX 1070 should be a lot (approximately 96%) faster with regards to texture filtering than the GeForce GTX 295. (explain)

GeForce GTX 1070 180720 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 88560 (96%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1070 is superior to the GeForce GTX 295, by a large margin. (explain)

GeForce GTX 1070 96384 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 64128 (199%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1070

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 GeForce GTX 295
Manufacturer nVidia nVidia
Year June 2016 January 8, 2009
Code Name GP104-200 G200b
Memory 8192 MB 896 MB (x2)
Core Speed 1506 MHz 576 MHz (x2)
Memory Speed 8000 MHz 1998 MHz (x2)
Power (Max TDP) 150 watts 289 watts
Bandwidth 262144 MB/sec 223776 MB/sec
Texel Rate 180720 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 1920 240 (x2)
Texture Mapping Units 120 80 (x2)
Render Output Units 64 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 448-bit (x2)
Fab Process 16 nm 55 nm
Transistors 7200 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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