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GeForce GTX 1080 vs GeForce GTX Titan

Intro

The GeForce GTX 1080 features a core clock frequency of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also makes use of a 256-bit bus, and makes use of a 16 nm design. It features 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.

Compare all that to the GeForce GTX Titan, which features a clock frequency of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 384-bit bus, and makes use of a 28 nm design. It is comprised of 2688 SPUs, 224 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX Titan 10162 points
Difference: 11780 (116%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX Titan 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 is 14% quicker than the GeForce GTX Titan in general, because of its higher data rate. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX Titan 288384 MB/sec
Difference: 39296 (14%)

Texel Rate

The GeForce GTX 1080 should be much (more or less 37%) better at texture filtering than the GeForce GTX Titan. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX Titan 187488 Mtexels/sec
Difference: 69632 (37%)

Pixel Rate

The GeForce GTX 1080 will be quite a bit (more or less 156%) more effective at FSAA than the GeForce GTX Titan, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 62672 (156%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX Titan
Manufacturer nVidia nVidia
Year May 2016 February 2013
Code Name GP104-400 GK110
Memory 8192 MB 6144 MB
Core Speed 1607 MHz 837 MHz
Memory Speed 10008 MHz 6008 MHz
Power (Max TDP) 180 watts 250 watts
Bandwidth 327680 MB/sec 288384 MB/sec
Texel Rate 257120 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 2560 2688
Texture Mapping Units 160 224
Render Output Units 64 48
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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