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GeForce GTX 1080 vs GeForce GTX Titan Black

Intro

The GeForce GTX 1080 features a core clock speed of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also features a 256-bit bus, and uses a 16 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

Compare all that to the GeForce GTX Titan Black, which features a core clock speed of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 384-bit bus, and makes use of a 28 nm design. It is comprised of 2880 SPUs, 240 TAUs, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX Titan Black 11666 points
Difference: 10276 (88%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX Titan Black 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan Black should in theory be just a bit better than the GeForce GTX 1080 overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 8320 (3%)

Texel Rate

The GeForce GTX 1080 is a lot (more or less 21%) faster with regards to anisotropic filtering than the GeForce GTX Titan Black. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX Titan Black 213360 Mtexels/sec
Difference: 43760 (21%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1080 is a better choice, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 60176 (141%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year May 2016 February 2014
Code Name GP104-400 GK110-430
Memory 8192 MB 6144 MB
Core Speed 1607 MHz 889 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 250 watts
Bandwidth 327680 MB/sec 336000 MB/sec
Texel Rate 257120 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 2560 2880
Texture Mapping Units 160 240
Render Output Units 64 48
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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