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GeForce GTX 1080 vs GeForce GTX 960

Intro

The GeForce GTX 1080 uses a 16 nm design. nVidia has set the core frequency at 1607 MHz. The GDDR5X memory works at a speed of 1251 MHz on this specific card. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.

Compare those specs to the GeForce GTX 960, which has GPU clock speed of 1127 MHz, and 2048 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is comprised of 1024 Stream Processors, 64 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 960 7627 points
Difference: 14315 (188%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 399 (259%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 9 (82%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 1080 180 Watts
Difference: 60 Watts (50%)

Memory Bandwidth

The GeForce GTX 1080 should in theory be much faster than the GeForce GTX 960 in general. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 215680 (193%)

Texel Rate

The GeForce GTX 1080 is quite a bit (more or less 256%) faster with regards to AF than the GeForce GTX 960. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 184992 (256%)

Pixel Rate

The GeForce GTX 1080 should be quite a bit (about 185%) more effective at FSAA than the GeForce GTX 960, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 66784 (185%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 960
Manufacturer nVidia nVidia
Year May 2016 January 2015
Code Name GP104-400 GM206
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 1127 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 120 watts
Bandwidth 327680 MB/sec 112000 MB/sec
Texel Rate 257120 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 2560 1024
Texture Mapping Units 160 64
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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