I get commissions for purchases made through links on this page. (more info)

Compare any two graphics cards:
VS

GeForce GTX 1080 vs GeForce GTX Titan X

Intro

The GeForce GTX 1080 makes use of a 16 nm design. nVidia has set the core frequency at 1607 MHz. The GDDR5X memory runs at a speed of 1251 MHz on this card. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.

Compare those specifications to the GeForce GTX Titan X, which has a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 3072 SPUs, 192 Texture Address Units, and 96 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX Titan X 17879 points
Difference: 4063 (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX Titan X 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan X should in theory be a bit superior to the GeForce GTX 1080 overall. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 8320 (3%)

Texel Rate

The GeForce GTX 1080 should be quite a bit (about 34%) more effective at texture filtering than the GeForce GTX Titan X. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX Titan X 192000 Mtexels/sec
Difference: 65120 (34%)

Pixel Rate

The GeForce GTX 1080 will be a small bit (about 7%) better at FSAA than the GeForce GTX Titan X, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX Titan X 96000 Mpixels/sec
Difference: 6848 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1080 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year May 2016 March 2015
Code Name GP104-400 GM200
Memory 8192 MB 12288 MB
Core Speed 1607 MHz 1000 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 250 watts
Bandwidth 327680 MB/sec 336000 MB/sec
Texel Rate 257120 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 2560 3072
Texture Mapping Units 160 192
Render Output Units 64 96
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield