Compare any two graphics cards:
GeForce 9800 GTX vs Radeon HD 4730
IntroThe GeForce 9800 GTX uses a 65 nm design. nVidia has set the core speed at 675 MHz. The GDDR3 memory runs at a frequency of 1100 MHz on this card. It features 128 SPUs along with 64 TAUs and 16 ROPs.Compare all that to the Radeon HD 4730, which comes with GPU core speed of 700 MHz, and 512 MB of GDDR5 memory running at 900 MHz through a 128-bit bus. It also features 640(128x5) SPUs, 32 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce 9800 GTX is 22% faster than the Radeon HD 4730 in general, because of its greater data rate. (explain)
Texel RateThe GeForce 9800 GTX is quite a bit (approximately 93%) more effective at AF than the Radeon HD 4730. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce 9800 GTX is superior to the Radeon HD 4730, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!