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GeForce GTX 560 Ti 448 vs Radeon R9 285

Intro

The GeForce GTX 560 Ti 448 comes with a core clock speed of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 320-bit bus, and uses a 40 nm design. It is comprised of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare those specifications to the Radeon R9 285, which makes use of a 28 nm design. AMD has clocked the core speed at 918 MHz. The GDDR5 memory runs at a speed of 1375 MHz on this card. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 285 8500 points
GeForce GTX 560 Ti 448 4200 points
Difference: 4300 (102%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 285 190 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 20 Watts (11%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 285 should perform a lot faster than the GeForce GTX 560 Ti 448 overall. (explain)

Radeon R9 285 176000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 32000 (22%)

Texel Rate

The Radeon R9 285 should be quite a bit (approximately 151%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon R9 285 102816 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 61824 (151%)

Pixel Rate

The Radeon R9 285 is just a bit (more or less 0%) better at anti-aliasing than the GeForce GTX 560 Ti 448, and also will be able to handle higher resolutions without losing too much performance. (explain)

Radeon R9 285 29376 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 96 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R9 285

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R9 285
Manufacturer nVidia AMD
Year December 2011 September 2014
Code Name GF110 Tonga PRO
Memory 1280 MB 2048 MB
Core Speed 732 MHz 918 MHz
Memory Speed 3600 MHz 5500 MHz
Power (Max TDP) 210 watts 190 watts
Bandwidth 144000 MB/sec 176000 MB/sec
Texel Rate 40992 Mtexels/sec 102816 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29376 Mpixels/sec
Unified Shaders 448 1792
Texture Mapping Units 56 112
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R9 285

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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