Compare any two graphics cards:
GeForce GTX 660 Ti vs Radeon R9 285
IntroThe GeForce GTX 660 Ti makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory works at a speed of 1500 MHz on this card. It features 1344 SPUs along with 112 Texture Address Units and 24 Rasterization Operator Units.Compare those specs to the Radeon R9 285, which comes with a core clock frequency of 918 MHz and a GDDR5 memory speed of 1375 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 285 is 22% faster than the GeForce GTX 660 Ti in general, due to its greater data rate. (explain)
Texel RateThe Radeon R9 285 should be a bit (more or less 0%) more effective at texture filtering than the GeForce GTX 660 Ti. (explain)
Pixel RateThe Radeon R9 285 is a lot (approximately 34%) better at AA than the GeForce GTX 660 Ti, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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