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GeForce GTX 480 vs Radeon R9 380X

Intro

The GeForce GTX 480 uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR5 RAM is set to run at a speed of 924 MHz on this particular card. It features 480 SPUs along with 60 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the Radeon R9 380X, which has core clock speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380X 9519 points
GeForce GTX 480 3650 points
Difference: 5869 (161%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380X 190 Watts
GeForce GTX 480 250 Watts
Difference: 60 Watts (32%)

Memory Bandwidth

In theory, the Radeon R9 380X should perform a small bit faster than the GeForce GTX 480 overall. (explain)

Radeon R9 380X 182400 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 4992 (3%)

Texel Rate

The Radeon R9 380X should be a lot (about 196%) more effective at anisotropic filtering than the GeForce GTX 480. (explain)

Radeon R9 380X 124160 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 82160 (196%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 480 is a better choice, not by a very large margin though. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon R9 380X 31040 Mpixels/sec
Difference: 2560 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon R9 380X
Manufacturer nVidia AMD
Year March 2010 November 2015
Code Name GF100 Tonga XT
Memory 1536 MB 4096 MB
Core Speed 700 MHz 970 MHz
Memory Speed 3696 MHz 5700 MHz
Power (Max TDP) 250 watts 190 watts
Bandwidth 177408 MB/sec 182400 MB/sec
Texel Rate 42000 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 480 2048
Texture Mapping Units 60 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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