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GeForce GTX 980 Ti vs Radeon R9 Nano

Intro

The GeForce GTX 980 Ti features a GPU clock speed of 1000 MHz, and the 6144 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also features 2816 Stream Processors, 176 Texture Address Units, and 96 ROPs.

Compare all of that to the Radeon R9 Nano, which has GPU clock speed of 1000 MHz, and 4096 MB of HBM RAM running at 500 MHz through a 4096-bit bus. It also features 4096 SPUs, 256 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R9 Nano 14918 points
Difference: 2202 (15%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon R9 Nano 402 Sol/s
Difference: 23 (6%)

Ethereum Mining Hash Rate

Radeon R9 Nano 30 Mh/s
GeForce GTX 980 Ti 22 Mh/s
Difference: 8 (36%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 Nano 175 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 75 Watts (43%)

Memory Bandwidth

Theoretically, the Radeon R9 Nano should perform a lot faster than the GeForce GTX 980 Ti overall. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce GTX 980 Ti 336000 MB/sec
Difference: 176000 (52%)

Texel Rate

The Radeon R9 Nano will be quite a bit (about 45%) more effective at anisotropic filtering than the GeForce GTX 980 Ti. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 80000 (45%)

Pixel Rate

The GeForce GTX 980 Ti will be a lot (approximately 50%) faster with regards to AA than the Radeon R9 Nano, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R9 Nano 64000 Mpixels/sec
Difference: 32000 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R9 Nano
Manufacturer nVidia AMD
Year June 2015 September 2015
Code Name GM200 Fiji XT
Memory 6144 MB 4096 MB
Core Speed 1000 MHz 1000 MHz
Memory Speed 7000 MHz 500 MHz
Power (Max TDP) 250 watts 175 watts
Bandwidth 336000 MB/sec 512000 MB/sec
Texel Rate 176000 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 2816 4096
Texture Mapping Units 176 256
Render Output Units 96 64
Bus Type GDDR5 HBM
Bus Width 384-bit 4096-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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