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GeForce 9800 GX2 vs Radeon R9 M390X

Intro

The GeForce 9800 GX2 comes with core clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare that to the Radeon R9 M390X, which has a clock speed of 723 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M390X 125 Watts
GeForce 9800 GX2 197 Watts
Difference: 72 Watts (58%)

Memory Bandwidth

The Radeon R9 M390X should in theory be a lot faster than the GeForce 9800 GX2 in general. (explain)

Radeon R9 M390X 160000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 32000 (25%)

Texel Rate

The Radeon R9 M390X should be quite a bit (about 21%) better at anisotropic filtering than the GeForce 9800 GX2. (explain)

Radeon R9 M390X 92544 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 15744 (21%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R9 M390X is a better choice, by a large margin. (explain)

Radeon R9 M390X 23136 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 3936 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 M390X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R9 M390X
Manufacturer nVidia AMD
Year Mar 2008 2015
Code Name G92 Tonga
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 723 MHz
Memory Speed 2000 MHz (x2) 5000 MHz
Power (Max TDP) 197 watts 125 watts
Bandwidth 128000 MB/sec 160000 MB/sec
Texel Rate 76800 Mtexels/sec 92544 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 23136 Mpixels/sec
Unified Shaders 128 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 M390X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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