Compare any two graphics cards:
GeForce GTX 460 2GB vs Radeon R9 M385X
IntroThe GeForce GTX 460 2GB makes use of a 40 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR5 memory works at a frequency of 900 MHz on this specific card. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.Compare that to the Radeon R9 M385X, which uses a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this particular model. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 460 2GB is 20% faster than the Radeon R9 M385X in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon R9 M385X will be quite a bit (approximately 63%) better at texture filtering than the GeForce GTX 460 2GB. (explain)
Pixel RateThe GeForce GTX 460 2GB should be quite a bit (about 23%) better at FSAA than the Radeon R9 M385X, and also will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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