Compare any two graphics cards:
Radeon R9 M380 vs Radeon R9 M385X
IntroThe Radeon R9 M380 comes with a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It features 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.Compare that to the Radeon R9 M385X, which has GPU clock speed of 1100 MHz, and 4096 MB of GDDR5 memory running at 1500 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthBoth cards have the exact same memory bandwidth, so in theory they should have the same performance. (explain)
Texel RateThe Radeon R9 M385X should be quite a bit (about 54%) faster with regards to anisotropic filtering than the Radeon R9 M380. (explain)
Pixel RateThe Radeon R9 M385X is a small bit (approximately 10%) better at AA than the Radeon R9 M380, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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