Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon R9 M380
IntroThe GeForce GTX 460 SE uses a 40 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR5 RAM is set to run at a speed of 850 MHz on this particular card. It features 288 SPUs as well as 48 Texture Address Units and 32 ROPs.Compare those specifications to the Radeon R9 M380, which uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 memory is set to run at a speed of 1500 MHz on this specific card. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 460 SE will be 13% faster than the Radeon R9 M380 overall, because of its higher data rate. (explain)
Texel RateThe Radeon R9 M380 is a lot (more or less 28%) better at anisotropic filtering than the GeForce GTX 460 SE. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 460 SE is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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