Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon R9 M380
IntroThe GeForce GTX 460 SE has a GPU core speed of 650 MHz, and the 1024 MB of GDDR5 RAM is set to run at 850 MHz through a 256-bit bus. It also is made up of 288 Stream Processors, 48 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the Radeon R9 M380, which comes with a clock speed of 1000 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 460 SE should be 13% quicker than the Radeon R9 M380 in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon R9 M380 is a lot (approximately 28%) faster with regards to texture filtering than the GeForce GTX 460 SE. (explain)
Pixel RateThe GeForce GTX 460 SE is much (approximately 30%) faster with regards to FSAA than the Radeon R9 M380, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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