Compare any two graphics cards:
GeForce GTX 460 1GB vs Radeon R9 M380
IntroThe GeForce GTX 460 1GB features a clock speed of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.Compare those specifications to the Radeon R9 M380, which has clock speeds of 1000 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR5 RAM. It features 640 SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 460 1GB should theoretically be a small bit better than the Radeon R9 M380 overall. (explain)
Texel RateThe Radeon R9 M380 will be a bit (more or less 6%) faster with regards to anisotropic filtering than the GeForce GTX 460 1GB. (explain)
Pixel RateThe GeForce GTX 460 1GB should be much (more or less 35%) faster with regards to AA than the Radeon R9 M380, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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