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GeForce GTX 465 vs Radeon R9 M380

Intro

The GeForce GTX 465 has core speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 RAM. It features 352 SPUs as well as 44 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Radeon R9 M380, which features core clock speeds of 1000 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR5 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 465, in theory, should be just a bit faster than the Radeon R9 M380 in general. (explain)

GeForce GTX 465 102592 MB/sec
Radeon R9 M380 96000 MB/sec
Difference: 6592 (7%)

Texel Rate

The Radeon R9 M380 is quite a bit (approximately 50%) faster with regards to texture filtering than the GeForce GTX 465. (explain)

Radeon R9 M380 40000 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 13292 (50%)

Pixel Rate

The GeForce GTX 465 is a lot (about 21%) more effective at AA than the Radeon R9 M380, and should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon R9 M380 16000 Mpixels/sec
Difference: 3424 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

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Radeon R9 M380

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon R9 M380
Manufacturer nVidia AMD
Year May 2010 2015
Code Name GF100 Cape Verde
Memory 1024 MB 4096 MB
Core Speed 607 MHz 1000 MHz
Memory Speed 3208 MHz 6000 MHz
Power (Max TDP) 200 watts (Unknown) watts
Bandwidth 102592 MB/sec 96000 MB/sec
Texel Rate 26708 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 352 640
Texture Mapping Units 44 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon R9 M380

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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