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GeForce GTX 465 vs Radeon R9 M380

Intro

The GeForce GTX 465 has a core clock speed of 607 MHz and a GDDR5 memory speed of 802 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is made up of 352 SPUs, 44 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon R9 M380, which features GPU clock speed of 1000 MHz, and 4096 MB of GDDR5 RAM set to run at 1500 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GTX 465 should be just a bit faster than the Radeon R9 M380 in general. (explain)

GeForce GTX 465 102592 MB/sec
Radeon R9 M380 96000 MB/sec
Difference: 6592 (7%)

Texel Rate

The Radeon R9 M380 should be much (more or less 50%) better at AF than the GeForce GTX 465. (explain)

Radeon R9 M380 40000 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 13292 (50%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 465 is the winner, by a large margin. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon R9 M380 16000 Mpixels/sec
Difference: 3424 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon R9 M380

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon R9 M380
Manufacturer nVidia AMD
Year May 2010 2015
Code Name GF100 Cape Verde
Memory 1024 MB 4096 MB
Core Speed 607 MHz 1000 MHz
Memory Speed 3208 MHz 6000 MHz
Power (Max TDP) 200 watts (Unknown) watts
Bandwidth 102592 MB/sec 96000 MB/sec
Texel Rate 26708 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 352 640
Texture Mapping Units 44 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon R9 M380

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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