Compare any two graphics cards:
Radeon HD 7790 vs Radeon R9 M380
IntroThe Radeon HD 7790 comes with a GPU core speed of 1000 MHz, and the 1024 MB of GDDR5 memory runs at 1500 MHz through a 128-bit bus. It also is made up of 896 Stream Processors, 56 TAUs, and 16 ROPs.Compare that to the Radeon R9 M380, which comes with a clock speed of 1000 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthBoth cards have exactly the same bandwidth, so theoretically they should have the same performance. (explain)
Texel RateThe Radeon HD 7790 will be a lot (about 40%) more effective at texture filtering than the Radeon R9 M380. (explain)
Pixel RateBoth cards have exactly the same pixel rate, so in theory they should perform equally good at at AA, and be able to handle the same resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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