Compare any two graphics cards:
Radeon R9 M280X vs Radeon R9 M380
IntroThe Radeon R9 M280X comes with a clock speed of 900 MHz and a GDDR5 memory frequency of 1375 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 896 SPUs, 56 TAUs, and 16 ROPs.Compare those specifications to the Radeon R9 M380, which uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 memory runs at a speed of 1500 MHz on this specific card. It features 640 SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R9 M380 will be 9% faster than the Radeon R9 M280X in general, due to its greater data rate. (explain)
Texel RateThe Radeon R9 M280X is quite a bit (about 26%) more effective at anisotropic filtering than the Radeon R9 M380. (explain)
Pixel RateThe Radeon R9 M380 will be a little bit (more or less 11%) faster with regards to full screen anti-aliasing than the Radeon R9 M280X, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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