Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon R9 M375X
IntroThe GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has clocked the core frequency at 513 MHz. The GDDR3 memory runs at a frequency of 792 MHz on this specific model. It features 96 SPUs as well as 48 Texture Address Units and 20 ROPs.Compare those specs to the Radeon R9 M375X, which makes use of a 28 nm design. AMD has clocked the core speed at 1015 MHz. The GDDR5 RAM is set to run at a speed of 1125 MHz on this specific model. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R9 M375X should theoretically be a bit faster than the GeForce 8800 GTS (G80) 320MB overall. (explain)
Texel RateThe Radeon R9 M375X should be much (about 65%) better at AF than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe Radeon R9 M375X should be quite a bit (approximately 58%) more effective at AA than the GeForce 8800 GTS (G80) 320MB, and should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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