Compare any two graphics cards:
Radeon HD 5450 vs Radeon HD 5550
IntroThe Radeon HD 5450 comes with core speeds of 650 MHz on the GPU, and 800 MHz on the 512 MB of DDR3 RAM. It features 80(16x5) SPUs as well as 8 TAUs and 4 Rasterization Operator Units.Compare those specs to the Radeon HD 5550, which comes with a core clock frequency of 550 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthBoth cards have exactly the same bandwidth, so in theory they should have the same performance. (explain)
Texel RateThe Radeon HD 5550 will be much (more or less 69%) more effective at texture filtering than the Radeon HD 5450. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 5550 is superior to the Radeon HD 5450, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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