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Radeon HD 5450 vs Radeon HD 5550

Intro

The Radeon HD 5450 features core speeds of 650 MHz on the GPU, and 800 MHz on the 512 MB of DDR3 memory. It features 80(16x5) SPUs along with 8 Texture Address Units and 4 ROPs.

Compare those specifications to the Radeon HD 5550, which comes with core speeds of 550 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 memory. It features 320(64x5) SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same bandwidth, so theoretically they should have the same performance. (explain)

Texel Rate

The Radeon HD 5550 will be much (approximately 69%) more effective at anisotropic filtering than the Radeon HD 5450. (explain)

Radeon HD 5550 8800 Mtexels/sec
Radeon HD 5450 5200 Mtexels/sec
Difference: 3600 (69%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 5550 is the winner, by far. (explain)

Radeon HD 5550 4400 Mpixels/sec
Radeon HD 5450 2600 Mpixels/sec
Difference: 1800 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 5450

Amazon.com

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Radeon HD 5550

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 5450 Radeon HD 5550
Manufacturer AMD AMD
Year February 4, 2010 February 9, 2010
Code Name Cedar PRO Redwood LE
Memory 512 MB 512 MB
Core Speed 650 MHz 550 MHz
Memory Speed 1600 MHz 800 MHz
Power (Max TDP) 19 watts (Unknown) watts
Bandwidth 12800 MB/sec 12800 MB/sec
Texel Rate 5200 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 2600 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 80(16x5) 320(64x5)
Texture Mapping Units 8 16
Render Output Units 4 8
Bus Type DDR3 DDR2
Bus Width 64-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 292 million 627 million
Bus PCIe 2.1 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon HD 5450

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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