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GeForce GTX 295 vs Radeon R9 M375

Intro

The GeForce GTX 295 has a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is comprised of 240 SPUs, 80 Texture Address Units, and 28 ROPs.

Compare that to the Radeon R9 M375, which uses a 28 nm design. AMD has set the core speed at 1015 MHz. The DDR3 memory is set to run at a speed of 1100 MHz on this model. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 295 should in theory be a lot superior to the Radeon R9 M375 in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R9 M375 35200 MB/sec
Difference: 188576 (536%)

Texel Rate

The GeForce GTX 295 will be much (approximately 127%) faster with regards to anisotropic filtering than the Radeon R9 M375. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon R9 M375 40600 Mtexels/sec
Difference: 51560 (127%)

Pixel Rate

The GeForce GTX 295 should be quite a bit (approximately 99%) faster with regards to FSAA than the Radeon R9 M375, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R9 M375 16240 Mpixels/sec
Difference: 16016 (99%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 M375

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R9 M375
Manufacturer nVidia AMD
Year January 8, 2009 2015
Code Name G200b Cape Verde
Memory 896 MB (x2) 4096 MB
Core Speed 576 MHz (x2) 1015 MHz
Memory Speed 1998 MHz (x2) 2200 MHz
Power (Max TDP) 289 watts (Unknown) watts
Bandwidth 223776 MB/sec 35200 MB/sec
Texel Rate 92160 Mtexels/sec 40600 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 16240 Mpixels/sec
Unified Shaders 240 (x2) 640
Texture Mapping Units 80 (x2) 40
Render Output Units 28 (x2) 16
Bus Type GDDR3 DDR3
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 M375

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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