Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon R9 M370X
IntroThe GeForce 8800 GTS (G80) 640MB comes with a clock speed of 513 MHz and a GDDR3 memory speed of 792 MHz. It also makes use of a 320-bit memory bus, and makes use of a 90 nm design. It features 96 SPUs, 48 TAUs, and 20 Raster Operation Units.Compare that to the Radeon R9 M370X, which comes with a GPU core clock speed of 800 MHz, and 2048 MB of GDDR5 memory running at 1125 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R9 M370X should in theory be a small bit faster than the GeForce 8800 GTS (G80) 640MB in general. (explain)
Texel RateThe Radeon R9 M370X will be much (more or less 30%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 M370X is superior to the GeForce 8800 GTS (G80) 640MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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