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Radeon HD 4850 X2 1GB vs Radeon R9 M370X

Intro

The Radeon HD 4850 X2 1GB has a clock speed of 625 MHz and a GDDR3 memory speed of 993 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon R9 M370X, which has a GPU core clock speed of 800 MHz, and 2048 MB of GDDR5 RAM running at 1125 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 4850 X2 1GB should in theory be quite a bit faster than the Radeon R9 M370X overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
Radeon R9 M370X 72000 MB/sec
Difference: 55104 (77%)

Texel Rate

The Radeon HD 4850 X2 1GB will be much (approximately 56%) better at texture filtering than the Radeon R9 M370X. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Radeon R9 M370X 32000 Mtexels/sec
Difference: 18000 (56%)

Pixel Rate

The Radeon HD 4850 X2 1GB will be much (more or less 56%) faster with regards to FSAA than the Radeon R9 M370X, and also able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Radeon R9 M370X 12800 Mpixels/sec
Difference: 7200 (56%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Radeon R9 M370X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 1GB Radeon R9 M370X
Manufacturer AMD AMD
Year Nov 7, 2008 2015
Code Name R700 Cape Verde
Memory 1024 MB (x2) 2048 MB
Core Speed 625 MHz (x2) 800 MHz
Memory Speed 1986 MHz (x2) 4500 MHz
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 127104 MB/sec 72000 MB/sec
Texel Rate 50000 Mtexels/sec 32000 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 800(160x5) (x2) 640
Texture Mapping Units 40 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 956 million (Unknown) million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Radeon R9 M370X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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