Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon R9 M365X
IntroThe GeForce 8800 GTS (G80) 640MB has a core clock speed of 513 MHz and a GDDR3 memory speed of 792 MHz. It also uses a 320-bit bus, and makes use of a 90 nm design. It features 96 SPUs, 48 Texture Address Units, and 20 ROPs.Compare those specs to the Radeon R9 M365X, which comes with GPU clock speed of 925 MHz, and 4096 MB of GDDR5 memory set to run at 1125 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R9 M365X should theoretically be a bit better than the GeForce 8800 GTS (G80) 640MB in general. (explain)
Texel RateThe Radeon R9 M365X is much (approximately 50%) more effective at AF than the GeForce 8800 GTS (G80) 640MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R9 M365X is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!