Compare any two graphics cards:
Radeon HD 4850 512MB vs Radeon R9 M365X
IntroThe Radeon HD 4850 512MB comes with a GPU clock speed of 625 MHz, and the 512 MB of GDDR3 RAM runs at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.Compare all that to the Radeon R9 M365X, which makes use of a 28 nm design. AMD has clocked the core speed at 925 MHz. The GDDR5 memory is set to run at a speed of 1125 MHz on this card. It features 640 SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R9 M365X should theoretically be a little bit superior to the Radeon HD 4850 512MB in general. (explain)
Texel RateThe Radeon R9 M365X should be much (about 48%) more effective at anisotropic filtering than the Radeon HD 4850 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R9 M365X is superior to the Radeon HD 4850 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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