Compare any two graphics cards:
GeForce 9800 GX2 vs Radeon R9 M365X
IntroThe GeForce 9800 GX2 features a core clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also uses a 256-bit bus, and makes use of a 65 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.Compare those specifications to the Radeon R9 M365X, which features a core clock frequency of 925 MHz and a GDDR5 memory speed of 1125 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce 9800 GX2, in theory, should be a lot faster than the Radeon R9 M365X in general. (explain)
Texel RateThe GeForce 9800 GX2 should be quite a bit (about 108%) more effective at texture filtering than the Radeon R9 M365X. (explain)
Pixel RateThe GeForce 9800 GX2 will be quite a bit (more or less 30%) more effective at FSAA than the Radeon R9 M365X, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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