Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon R9 M365X
IntroThe GeForce GTX 650 Ti has a clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the Radeon R9 M365X, which features GPU clock speed of 925 MHz, and 4096 MB of GDDR5 RAM running at 1125 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 650 Ti will be 20% faster than the Radeon R9 M365X in general, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 650 Ti will be much (about 61%) more effective at anisotropic filtering than the Radeon R9 M365X. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 650 Ti is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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