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GeForce 9500 GT DDR2 vs Radeon R7 M360

Intro

The GeForce 9500 GT DDR2 comes with core speeds of 550 MHz on the GPU, and 500 MHz on the 256 MB of DDR2 RAM. It features 32 SPUs as well as 16 TAUs and 8 ROPs.

Compare all of that to the Radeon R7 M360, which has a core clock frequency of 1125 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

The Radeon R7 M360 will be quite a bit (more or less 207%) faster with regards to texture filtering than the GeForce 9500 GT DDR2. (explain)

Radeon R7 M360 27000 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 18200 (207%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon R7 M360 is the winner, by far. (explain)

Radeon R7 M360 9000 Mpixels/sec
GeForce 9500 GT DDR2 4400 Mpixels/sec
Difference: 4600 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT DDR2 Radeon R7 M360
Manufacturer nVidia AMD
Year July 2008 2015
Code Name G96a Oland
Memory 256 MB 2048 MB
Core Speed 550 MHz 1125 MHz
Memory Speed 1000 MHz 2000 MHz
Power (Max TDP) 50 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 8800 Mtexels/sec 27000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 9000 Mpixels/sec
Unified Shaders 32 384
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 65 nm 28 nm
Transistors 314 million (Unknown) million
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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