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Radeon R7 240 vs Radeon R7 M360

Intro

The Radeon R7 240 features a GPU core speed of 730 MHz, and the 2048 MB of DDR3 RAM is set to run at 900 MHz through a 128-bit bus. It also is comprised of 320 SPUs, 20 TAUs, and 8 ROPs.

Compare that to the Radeon R7 M360, which features clock speeds of 1125 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon R7 240 should theoretically be much superior to the Radeon R7 M360 in general. (explain)

Radeon R7 240 28800 MB/sec
Radeon R7 M360 16000 MB/sec
Difference: 12800 (80%)

Texel Rate

The Radeon R7 M360 will be a lot (about 85%) faster with regards to AF than the Radeon R7 240. (explain)

Radeon R7 M360 27000 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 12400 (85%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R7 M360 is superior to the Radeon R7 240, by far. (explain)

Radeon R7 M360 9000 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 3160 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 240

Amazon.com

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Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 240 Radeon R7 M360
Manufacturer AMD AMD
Year October 2013 2015
Code Name Oland PRO Oland
Memory 2048 MB 2048 MB
Core Speed 730 MHz 1125 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 30 watts (Unknown) watts
Bandwidth 28800 MB/sec 16000 MB/sec
Texel Rate 14600 Mtexels/sec 27000 Mtexels/sec
Pixel Rate 5840 Mpixels/sec 9000 Mpixels/sec
Unified Shaders 320 384
Texture Mapping Units 20 24
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 1040 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon R7 240

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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