Compare any two graphics cards:
GeForce 930M vs Radeon R7 M360
IntroThe GeForce 930M makes use of a 28 nm design. nVidia has set the core frequency at 928 MHz. The DDR3 memory works at a speed of 900 MHz on this card. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.Compare all of that to the Radeon R7 M360, which makes use of a 28 nm design. AMD has clocked the core frequency at 1125 MHz. The DDR3 memory works at a frequency of 1000 MHz on this model. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R7 M360 should in theory be just a bit superior to the GeForce 930M overall. (explain)
Texel RateThe Radeon R7 M360 will be a lot (approximately 21%) more effective at anisotropic filtering than the GeForce 930M. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R7 M360 is superior to the GeForce 930M, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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