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Radeon R5 M230 vs Radeon R7 M360

Intro

The Radeon R5 M230 comes with clock speeds of 780 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs along with 20 TAUs and 4 Rasterization Operator Units.

Compare those specifications to the Radeon R7 M360, which makes use of a 28 nm design. AMD has clocked the core frequency at 1125 MHz. The DDR3 memory is set to run at a frequency of 1000 MHz on this card. It features 384 SPUs as well as 24 TAUs and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The Radeon R7 M360 will be quite a bit (more or less 73%) more effective at AF than the Radeon R5 M230. (explain)

Radeon R7 M360 27000 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 11400 (73%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R7 M360 is the winner, by a large margin. (explain)

Radeon R7 M360 9000 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 5880 (188%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R5 M230

Amazon.com

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Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R5 M230 Radeon R7 M360
Manufacturer AMD AMD
Year 2014 2015
Code Name Jet Pro Oland
Memory 2048 MB 2048 MB
Core Speed 780 MHz 1125 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) (Unknown) watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 15600 Mtexels/sec 27000 Mtexels/sec
Pixel Rate 3120 Mpixels/sec 9000 Mpixels/sec
Unified Shaders 320 384
Texture Mapping Units 20 24
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x8 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Radeon R5 M230

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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