Compare any two graphics cards:
GeForce 825M vs Radeon R7 M360
IntroThe GeForce 825M makes use of a 28 nm design. nVidia has set the core frequency at 850 MHz. The DDR3 memory is set to run at a speed of 900 MHz on this particular card. It features 384 SPUs along with 16 TAUs and 8 ROPs.Compare those specs to the Radeon R7 M360, which uses a 28 nm design. AMD has set the core frequency at 1125 MHz. The DDR3 memory works at a frequency of 1000 MHz on this card. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R7 M360 is 11% faster than the GeForce 825M overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon R7 M360 will be much (approximately 99%) better at anisotropic filtering than the GeForce 825M. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R7 M360 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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