Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs Radeon R5 M330
IntroThe GeForce 8600 GT 512MB DDR2 makes use of a 80 nm design. nVidia has set the core frequency at 540 MHz. The DDR2 memory runs at a frequency of 400 MHz on this particular model. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare all that to the Radeon R5 M330, which comes with a clock frequency of 1030 MHz and a DDR3 memory speed of 900 MHz. It also makes use of a 64-bit memory bus, and makes use of a 28 nm design. It features 320 SPUs, 20 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R5 M330 will be 13% quicker than the GeForce 8600 GT 512MB DDR2 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon R5 M330 is quite a bit (approximately 138%) better at AF than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe Radeon R5 M330 is much (about 91%) better at AA than the GeForce 8600 GT 512MB DDR2, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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