Compare any two graphics cards:
GeForce GT 130 vs Radeon R5 M330
IntroThe GeForce GT 130 has a core clock speed of 500 MHz and a DDR2 memory frequency of 250 MHz. It also features a 192-bit bus, and makes use of a 55 nm design. It features 48 SPUs, 24 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon R5 M330, which makes use of a 28 nm design. AMD has clocked the core frequency at 1030 MHz. The DDR3 memory is set to run at a frequency of 900 MHz on this particular model. It features 320 SPUs as well as 20 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R5 M330 should perform just a bit faster than the GeForce GT 130 overall. (explain)
Texel RateThe Radeon R5 M330 is a lot (about 72%) more effective at anisotropic filtering than the GeForce GT 130. (explain)
Pixel RateThe Radeon R5 M330 will be a bit (more or less 3%) faster with regards to AA than the GeForce GT 130, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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