Compare any two graphics cards:
Radeon HD 6450 (OEM) vs Radeon R5 M330
IntroThe Radeon HD 6450 (OEM) features a GPU clock speed of 625 MHz, and the 512 MB of GDDR3 memory is set to run at 800 MHz through a 64-bit bus. It also features 160 Stream Processors, 8 TAUs, and 4 Raster Operation Units.Compare those specs to the Radeon R5 M330, which has clock speeds of 1030 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs as well as 20 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R5 M330 will be 13% quicker than the Radeon HD 6450 (OEM) overall, because of its higher data rate. (explain)
Texel RateThe Radeon R5 M330 will be a lot (approximately 312%) more effective at AF than the Radeon HD 6450 (OEM). (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon R5 M330 is superior to the Radeon HD 6450 (OEM), and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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