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GeForce GTX 960M vs Radeon R5 M330

Intro

The GeForce GTX 960M comes with core speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R5 M330, which makes use of a 28 nm design. AMD has set the core frequency at 1030 MHz. The DDR3 memory works at a speed of 900 MHz on this model. It features 320 SPUs along with 20 TAUs and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 960M, in theory, should perform quite a bit faster than the Radeon R5 M330 overall. (explain)

GeForce GTX 960M 64000 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 49600 (344%)

Texel Rate

The GeForce GTX 960M is quite a bit (approximately 113%) more effective at texture filtering than the Radeon R5 M330. (explain)

GeForce GTX 960M 43840 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 23240 (113%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 960M is superior to the Radeon R5 M330, by far. (explain)

GeForce GTX 960M 17536 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 9296 (113%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R5 M330
Manufacturer nVidia AMD
Year March 12 2015 2015
Code Name GM107 Oland
Memory 2048 MB 2048 MB
Core Speed 1096 MHz 1030 MHz
Memory Speed 4000 MHz 1800 MHz
Power (Max TDP) 65 watts (Unknown) watts
Bandwidth 64000 MB/sec 14400 MB/sec
Texel Rate 43840 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 640 320
Texture Mapping Units 40 20
Render Output Units 16 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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